Top Seattle, WA VR Companies (30)
Snap Inc. is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. We contribute to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together.
We believe that the long awaited arrival of virtual reality presents opportunities to redefine consumer entertainment. Greg Enell, a veteran of casual and mobile gaming, founded Presence Labs in 2015 to begin forward investing in this compelling new medium. The result is a rapidly growing VR studio comprised of elite talent with both mobile and cor
Giant Cranium is the recent “brainchild” of the Unity Creative Content Studio in Seattle WA, made up from a core team of industry veterans who collectively possess close to a century of game development experience, spanning the gamut from Hollywood movies, AAA games, mobile development, to retro console titles. We have built dozens of projects across many of the platforms...
Drifter is a new VR game development studio based in Seattle. Formed by 3 veterans of AAA game development who also have many years building and working with emerging VR/AR platforms. Drifter's focus is on building genre defining games that are created from the ground up specifically for VR.
VRstudios ( www.vrstudios.com) is the VR industry’s premier global solutions provider for Location-Based Entertainment businesses. By selling complete solutions that can be quickly installed and efficiently operated, VRstudios is a one-stop-shop that makes it easy for owners and operators to offer innovative virtual reality attractions to their guests
Against Gravity Corp. is an augmented and virtual reality software company based in downtown Seattle.
Pixvana is a Seattle-based software startup building a video creation and delivery platform for the emerging mediums of virtual, augmented, and mixed reality (XR).
Meta's mission is to build the future of human connection and the technology that makes it possible. Our technologies help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences...
At Pluto, our purpose is to help humanity transcend physical location. This means facilitating always-on, personal access to trusted friends and contacts from anywhere, in a comfortable, convenient, and natural way. Pluto is intended to give people that feeling of being together in person... talking, gesturing, leaning in, and seeing who’s looking where. That’s our vision for communication in virtual...
Prizmiq elevates retailer's product pages with a world-class user experience, which helps consumers make emotional connections and informed buying decisions. Viewing a product up-close, rotating it any direction and exploring every facet, helps consumers connect like they do in-store. 3D product experiences are poised to catapult an evolutionary leap forward for the world of e-commerce. Prizmiq is leading the way.
We help people experience things that they never thought possible by providing easy-to-use authoring & distribution tools for Virtual & Augmented Reality.
Blink UX is a global product design consulting firm creating products and experiences people use, love, and remember. Blink has over two decades of experience in UX research, strategy, and design, partnering with innovative industry leaders, including Amazon, JPMorgan Chase, Google, Meta, The New York Times, and NASA.
We build portals to new immersive realities through large scale VR extended reality experiences.
We are a multinational company founded in 2006 with the goal of delivering quality and value to customers, thereby assisting them in their Digital Transformation process. We have been involved in more than 2,400 projects, contributing passion and reliability while deploying disruptive advances such as: Artificial Intelligence, Big Data, IoT, Virtual/Augmented Reality, Cloud Computing, Blockchain and even Robotic-based software services. Our...
In the coming years, Virtual and Augmented Reality (VR/AR) will transform the way people communicate and collaborate. VISUAL VOCAL is exploring and inventing new human communication patterns for this next wave of immersive computing… Stay tuned.
Vreal is the first broadcast platform for virtual reality entertainment. Vreal enables content creators to record, stream, and share VR experiences with their fans, whether viewers are enjoying the content on a VR headset or watching on a 2D screen. Viewers can join their friends in immersive VR streams made by their favorite content creators.
Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company’s debut title, Half-Life, has won over 50 Game of the Year Awards and was named "Best PC Game Ever" in the November 1999, October 2001, and April 2005 issues of PC Gamer, the world's best-selling PC games magazine. Valve’s portfolio also includes titles...
The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers,...
ENABLING MIXED REALITY EVERYWHERE. When we started Viro, our goal was to build a toolset for non-gaming applications that is accessible to web and mobile developers, like ourselves. While games are a large part of AR/VR, consumer and enterprise applications will also be a significant part of the ecosystem; from fun social apps to enterprise tutorial apps to new forms...
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