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CD PROJEKT RED

Senior UI Technical Artist

Job Posted 15 Days Ago Posted 15 Days Ago
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Remote
Hiring Remotely in Boston, MA
Senior level
Remote
Hiring Remotely in Boston, MA
Senior level
Collaborate with UI artists and programmers to implement UI solutions, maintain technical standards, and ensure performance in Cyberpunk 2.
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Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior UI Technical Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This technical role will work with a diverse team ranging from artists to programmers in order to build engaging, performant, and effective UI.

Daily responsibilities 

  • Working closely with UI Artists and UI programmers, as well as developers from other disciplines, to implement UI solutions.
  • Creation of workflows and pipelines
  • Implementing and maintaining UI assets in Unreal 5.
  • Delivering proper technical designs and reviewing general user experience.
  • Communicating scenarios, interactions and designs to the team.
  • Ensuring the technical consistency and integrity of UI assets.
  • Troubleshooting solutions to technical problems.
  • Defining and documenting technical standards and best practices.
  • Testing and debugging UI content.
  • Maintaining the production pipeline and meeting deadlines.

Qualifications

  • 7+ years of working experience with UI development or Technical Art in the gaming industry.
  • Ability to work independently to identify and own work, deliver results.
  • Proficiency in design tools like Adobe XD, Figma, Sketch, InVision, or similar
  • Intermediate C# programming skills.
  • Expertise with Blueprint and Unreal 5.
  • HLSL and Unity ShaderLab knowledge.
  • Good understanding of graphics optimization practices.
  • Ability to do layout designs with provided tools (Unreal or any other engine).  
  • Knowledge of anchor/layout design for different aspect ratios.
  • Understanding of different input systems.
  • Excellent communication skills, friendly and approachable attitude.
  • Outstanding organizational skills.

Additional Information

This job can be hybrid/in-office from Boston or fully remote. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

Top Skills

Adobe Xd
Blueprint
C#
Figma
Hlsl
Invision
Sketch
Unity Shaderlab
Unreal 5

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